JSFiddle - React, Tailwind, and code Playground
by ourjs
HTML
<canvas id="example3" width="400" height="300"></canvas>
JavaScript
// get the canvas
var canvas = document.getElementById('example3');
var context = canvas.getContext('2d');
context.fillStyle = '#ff7700';
var time = false;
// box position
var x = -100;
// animation loop
var loop = function(){
// get time since last frame
var now = new Date().getTime();
var d = now - (time || now);
time = now;
// clear previously drawn rectangles
context.clearRect(0, 0, canvas.width, canvas.height);
// draw new rectangle
context.fillRect(x, 100, 100, 100);
// advance horizontal position
x += 0.1 * d;
// reset horizontal position
if(x > canvas.width){
x = -100;
}
// request next frame
requestAnimationFrame(loop);
};
// first frame
loop();