OrbitControls & Resize
buttons
by otorineko6790
HTML
<div id="info">My Second Three.js
<br/> turning, buttons, orbitControls, resize
<br/>
<br/>
<button id="toggle" style="width:20%">Toggle Turn</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r78/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var mesh, angle = 0,
turn = false;
init();
animate();
$("#toggle").click(function() {
turn = !turn;
});
function buildSH(){
var obj = new THREE.Object3D();
var geometry = new THREE.RingGeometry(0.1, 25, 30, 30, 4.2, 1);
var material = new THREE.MeshBasicMaterial({color: 0x000000, side: THREE.DoubleSide});
var point = new THREE.Mesh(geometry, material);
var stick = new THREE.Mesh(new THREE.BoxGeometry(10, 100, 1), material);
obj.add(stick);
obj.add(point);
point.position.y = 70;
return obj;
}
var SH;
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = -500;
controls = new THREE.OrbitControls(camera, renderer.domElement);
var geometry = new THREE.BoxGeometry(10, 100, 1);
var material = new THREE.MeshBasicMaterial({
color : 0x00ff00
//wireframe: true
});
var gridXZ = new THREE.GridHelper(100, 10, 'red', 'white');
scene.add(gridXZ);
//mesh = new THREE.Mesh(geometry, material);
//scene.add(mesh);
//mesh.position.z = 10;
//
SH = buildSH();
scene.add(SH);
//
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
controls.update();
if (turn)
/**/angle += Math.PI/1800;
//mesh.position.set(50*Math.cos(angle), 0, 0);
SH.position.set(-50*Math.sin(angle), 50*Math.cos(angle), 0);
SH.rotation.z = angle;
//SH.geometry = new THREE.RingGeometry (0.1, 25, 32, 2, Math.PI/2, angle);
requestAnimationFrame(animate);
renderer.render(scene, camera);
}