var camera, scene, renderer;
var mouse = new THREE.Vector2();
var halfSize = 25;
var bezier, ctrlPolygon, ctrlPtMesh, ctrlPts;
var intersect;
init();
animate();
function makeBezier() {
var curve = new THREE.CubicBezierCurve3(ctrlPts[0], ctrlPts[1], ctrlPts[2], ctrlPts[3]);
var geometry = new THREE.Geometry();
geometry.vertices = curve.getSpacedPoints(26);
var material = new THREE.LineBasicMaterial({
color: 0xffff00
});
bezier = new THREE.Line(geometry, material);
return bezier;
}
function makeCircle(r) {// x^2 + y^2 = 10^2
var n = 30
let geometry = new THREE.Geometry();
let theta = Math.PI*2/n;
for (let i = 0; i <= n; i++) {
geometry.vertices.push (
new THREE.Vector3(r*Math.cos(theta*i), r*Math.sin(theta*i),0));
}
return new THREE.Line (geometry, new THREE.LineBasicMaterial({color:0xffff00}));
}
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-halfSize, halfSize, halfSize, -halfSize, 10, 100);
camera.position.z = 20;
var gridHelper = new THREE.GridHelper(halfSize*2, 10, 'red', 'white');
scene.add(gridHelper);
gridHelper.rotation.x = -Math.PI / 2;
///////////////////////////////////////////////////////////////////
// initialize the bezier object
bezier = null;
ctrlPolygon = new THREE.Object3D();
scene.add (ctrlPolygon);
ctrlPtMesh = new THREE.Mesh (new THREE.PlaneGeometry (1.5,1.5), new THREE.MeshBasicMaterial());
ctrlPts = [];//放四個點的陣列
let circle = makeCircle (10); //畫圓 r = 10
scene.add (circle);
// for intersection point(交點)
intersect = new THREE.Mesh (new THREE.CircleGeometry(1,20,20), new THREE.MeshBasicMaterial({color:0xff0000}));
scene.add (intersect);
window.addEventListener('resize', onWindowResize, false);
...
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