three.js testbed
with orbitControls, XZgrid, info
by otorineko6790
HTML
<div id="info">hw2 Air Hochey
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
class Ball {
constructor(mesh, rad, color) {
this.pos = new THREE.Vector3()
this.vel = new THREE.Vector3()
this.force = new THREE.Vector3()
this.mesh = mesh;
this.radius = rad;
this.light = new THREE.PointLight(color, 1, 50);
scene.add(this.light)
scene.add(this.mesh) // add to scene when particle is created
this.mesh.material.color.copy(color);
}
update(dt) {
this.vel.add(this.force.clone().multiplyScalar(dt))
this.pos.add(this.vel.clone().multiplyScalar(dt))
this.collidingPlanes(planes)
this.collidingballs(balls)
// simple collision
/*
if (this.pos.z > 100 - this.radius) {
const CR = 0.9
this.pos.z = 100 - this.radius
this.vel.z = - CR * this.vel.z;
}
*/
this.mesh.position.copy(this.pos)
this.light.position.copy(this.pos)
this.light.position.y += 20
}
collidingPlanes(planes) {
const EPS = 1e-3
const CR = 0.96
for (let i = 0; i < planes.length; i++) {
let plane = planes[i]
let point = this.pos.clone().sub(plane.ptOnPl)
if (point.dot(plane.normal) < EPS + this.radius) {
// position correction
this.pos.copy(plane.ptOnPl.clone().add(point.projectOnPlane(plane.normal)))
this.pos.add(plane.normal.clone().multiplyScalar(this.radius))
// velocity update
this.vel.sub(plane.normal.clone().multiplyScalar((1 + CR) * this.vel.dot(plane.normal)))
//return; // assume particle collides with AT MOST one plane
}
}
}
collidingballs(balls) {
for (let i = 0; i < balls.length; i++) {
let ball = balls[i];
let dis = this.pos.clone().distanceTo(ball.pos);
let rad = this.radius + ball.radius;
if (rad > dis) {
//console.log("hello");
let u1 = this.vel.clone();
let u2 = ball.vel.clone();
//console.log(u1);
this.vel=u2;
ball.vel=u1;
}
}
}
}
class Plane {
constructor(localPointOnPlane,...