Time related stuff - JSFiddle
by otorineko6790
HTML
<div id="info">Time related stuff
<br>
<button id="toggle" style="width:20%">Toggle Turn</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<div id='timeDisplay'>
</div>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
#timeDisplay {
position: absolute;
bottom: 10%;
width: 100%;
text-align: center;
color: white;
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var block;
var startTime, angle = 0,
angleNow = 0;
var turn = false;
var led, led2;
var timeElementDisplay;
var clock = new THREE.Clock();
init();
animate();
$("#toggle").click(function() {
turn = !turn;
if (turn) {
startTime = clock.getElapsedTime();
} else
angleNow = angle;
});
function toggleVisible() {
led2.visible = !led2.visible;
setTimeout(toggleVisible, 500);
}
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
controls = new THREE.OrbitControls(camera,
renderer.domElement);
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'grey');
scene.add(gridXZ);
timeDisplayElement = document.getElementById('timeDisplay');
window.addEventListener('resize', onWindowResize, false);
/////////////////////////////////////////////////////////////
clock.start();
block = new THREE.Mesh(new THREE.BoxGeometry(40, 5, 5),
new THREE.MeshBasicMaterial({
wireframe: true
}));
scene.add(block);
led = new THREE.Mesh(new THREE.SphereGeometry(10, 12, 12),
new THREE.MeshBasicMaterial({
color: 0xffff00
}));
led.position.x = -100;
scene.add(led);
led2 = new THREE.Mesh(new THREE.SphereGeometry(10, 12, 12),
new THREE.MeshBasicMaterial({
color: 0xff0000
}));
led2.position.set(100, 0, 0);
scene.add(led2);
setInterval (function() {
led.visible = !led.visible
}, 1000);
setTimeout(toggleVisible, 0);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
if (turn) {
var move =...