Time related stuff - JSFiddle

by otorineko6790

HTML

<div id="info">Time related stuff
  <br>
  <button id="toggle" style="width:20%">Toggle Turn</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<div id='timeDisplay'>
</div>

CSS

#info {
  position: absolute;
  top: 2%;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

#timeDisplay {
  position: absolute;
  bottom: 10%;
  width: 100%;
  text-align: center;
  color: white;
}

body {
  overflow: hidden;
}

JavaScript

var scene, renderer, camera;
var controls;
var block;
var startTime, angle = 0,
  angleNow = 0;
var turn = false;
var led, led2;
var timeElementDisplay;
var clock = new THREE.Clock();

init();
animate();

$("#toggle").click(function() {
  turn = !turn;
  if (turn) {
    startTime = clock.getElapsedTime();
  } else
    angleNow = angle;
});


function toggleVisible() {
  led2.visible = !led2.visible;
  setTimeout(toggleVisible, 500);
}

function init() {
  scene = new THREE.Scene();
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);
  document.body.appendChild(renderer.domElement);

  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
  camera.position.z = 500;
  controls = new THREE.OrbitControls(camera,
    renderer.domElement);

  var gridXZ = new THREE.GridHelper(200, 20, 'red', 'grey');
  scene.add(gridXZ);

  timeDisplayElement = document.getElementById('timeDisplay');

  window.addEventListener('resize', onWindowResize, false);
  /////////////////////////////////////////////////////////////
  clock.start();

  block = new THREE.Mesh(new THREE.BoxGeometry(40, 5, 5),
    new THREE.MeshBasicMaterial({
      wireframe: true
    }));
  scene.add(block);

  led = new THREE.Mesh(new THREE.SphereGeometry(10, 12, 12),
    new THREE.MeshBasicMaterial({
      color: 0xffff00
    }));
  led.position.x = -100;
  scene.add(led);

  led2 = new THREE.Mesh(new THREE.SphereGeometry(10, 12, 12),
    new THREE.MeshBasicMaterial({
      color: 0xff0000
    }));
  led2.position.set(100, 0, 0);
  scene.add(led2);

	setInterval (function() {
    led.visible = !led.visible
  }, 1000);

  setTimeout(toggleVisible, 0);
}

function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
}

function animate() {
  if (turn) {
    var move =...