JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 3;

    scene = new THREE.Scene();
		
		
		var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
		hemiLight.position.set( 0, 20, 0 );
		scene.add( hemiLight );

		var dirLight = new THREE.DirectionalLight( 0xffffff );
		dirLight.position.set( - 3, 10, 10 );
		scene.add( dirLight );

    var geometry = new THREE.TorusKnotBufferGeometry();
    var material = new THREE.MeshPhongMaterial( { color: 0xff0000, wireframe: true, side: THREE.DoubleSide, flatShading: true } );

  	var mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}