JSFiddle - React, Tailwind, and code Playground
by Oski Krawczyk
JavaScript
// Example as seen on http://mrdoob.github.com/three.js/examples/canvas_geometry_cube.html
var container;
var camera, scene, renderer;
var cube, plane;
var targetRotation = 0;
var targetRotationOnMouseDown = 0;
var mouseX = 0;
var mouseXOnMouseDown = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
var info = document.createElement('div');
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = 'Drag to spin the cube';
container.appendChild(info);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.y = 150;
camera.position.z = 500;
scene.add(camera);
// Cube
var materials = [];
for (var i = 0; i < 6; i++) {
materials.push(new THREE.MeshBasicMaterial({
color: Math.random() * 0xffffff
}));
}
cube = new THREE.Mesh(new THREE.CubeGeometry(200, 200, 200, 1, 1, 1, materials), new THREE.MeshFaceMaterial());
cube.position.y = 150;
cube.overdraw = true;
scene.add(cube);
// Plane
plane = new THREE.Mesh(new THREE.PlaneGeometry(200, 200), new THREE.MeshBasicMaterial({
color: 0xe0e0e0
}));
plane.rotation.x = -90 * (Math.PI / 180);
plane.overdraw = true;
scene.add(plane);
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
document.addEventListener('mousedown', onDocumentMouseDown, false);
document.addEventListener('touchstart', onDocumentTouchStart, false);
document.addEventListener('touchmove', onDocumentTouchMove, false);
}
//
function onDocumentMouseDown(event) {
...