JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 1;

    scene = new THREE.Scene();
	
		var loader = new THREE.TextureLoader();
		var texture = loader.load( 'https://threejs.org/examples/textures/crate.gif' );

    var geometry = new THREE.PlaneGeometry();
    var material = new THREE.MeshBasicMaterial( { map: texture } );
		
		setTimeout( function() {
		
			material.map = loader.load( 'https://threejs.org/examples/textures/floors/FloorsCheckerboard_S_Diffuse.jpg' );
		
		}, 1000 );

    var mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}