Drawing an Image to the Canvas
by Osama Qassar
HTML
<input type="file" name="files" id="files" />
<img src="" />
<canvas id="c" width="800" height="600"></canvas>
CSS
body {
background: #CEF;
}
JavaScript
// from an input element
var filesToUpload = document.getElementById('#files');
console.log( filesToUpload )
var file = filesToUpload[0];
var img = document.createElement("img");
var reader = new FileReader();
reader.onload = function(e) {
img.src = e.target.result
}
reader.readAsDataURL(file);
var ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0);
var MAX_WIDTH = 800;
var MAX_HEIGHT = 600;
var width = img.width;
var height = img.height;
if (width > height) {
if (width > MAX_WIDTH) {
height *= MAX_WIDTH / width;
width = MAX_WIDTH;
}
} else {
if (height > MAX_HEIGHT) {
width *= MAX_HEIGHT / height;
height = MAX_HEIGHT;
}
}
canvas.width = width;
canvas.height = height;
var ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0, width, height);
var dataurl = canvas.toDataURL("image/png");
//Post dataurl to the server with AJAX