UV Texture Fill
by orion_prime
HTML
<script src="https://threejs.org/build/three.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
<script src="https://threejs.org/examples/js/libs/stats.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/exporters/GLTFExporter.js"></script>
JavaScript
let camera, scene, renderer,stats
let gui = new dat.GUI();
let mesh,geometry,material
let params={
width:2,
height:5,
imgUrl:"https://picsum.photos/200/500"
}
init();
animate();
setupGui()
const gltfExporter = new THREE.GLTFExporter();
async function init() {
stats= new Stats()
document.body.appendChild(stats.dom)
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer.outputEncoding=THREE.sRGBEncoding
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 1000 );
camera.position.set( 0,0, 5 );
const controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.update()
//
scene.background=new THREE.Color('#0f0f00')
const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
scene.add( ambientLight );
const pointLight = new THREE.PointLight( 0xffffff, 0.8 );
camera.add( pointLight );
scene.add( camera );
//
scene.add( new THREE.AxesHelper( 1 ) );
//
material = new THREE.MeshBasicMaterial({ color: 0xffffff, side: THREE.DoubleSide });
const texLoader=new THREE.TextureLoader()
const tex=await texLoader.loadAsync(params.imgUrl)
tex.encoding=THREE.sRGBEncoding
material.map=tex
geometry = new THREE.PlaneGeometry(tex.image.width/100, tex.image.height/100);
// geometry = new THREE.PlaneGeometry(1, 1);
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh)
}
function animate() {
stats.update()
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
function setupGui(){
const obj={
ran(){},
export(){},
exportAsOne(){},
val:0.000,
}
gui.add(obj,'export').name('EXPORT').onFinishChange(()=>{exportGLB(mesh,'plane')})
gui.add(params,'width',0.1,6).name('W').onChange(()=>{updatePlane()})
...