he4_2test
by omgazero
HTML
<div id="info">
hw4_2
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/96/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/Gyroscope.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ff0000;
}
body {
overflow: hidden;
}
JavaScript
var frame, scene, light, camera, renderer, controls;
var treadtexture = 'images/tread.jpg';
var tiretexture = 'images/tire.png';
var keyboard = new KeyboardState();
var pos = new THREE.Vector3();
var vel = new THREE.Vector3();
var force = new THREE.Vector3();
var power, angle, speed, clock;
var cylinders = [], center;
class Point2{
constructor(x, y){
this.x = x;
this.y = y;
}
}
class Box2{
constructor(max, min){
this.max = max;
this.min = min;
}
}
(function() {
Math.clamp = function(val,min,max){
return Math.min(Math.max(val,min),max);
}})();
init();
animate();
function init() {
clock = new THREE.Clock();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.y = 200;
// camera.position.z = 200;
controls = new THREE.OrbitControls(camera, renderer.domElement);
light = new THREE.SpotLight(0xffffff, 1, 400);
light.position.set(0, 300, 0);
scene.add(light);
var ambientLight = new THREE.AmbientLight(0x444444);
scene.add(ambientLight);
/* var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);*/
var plane = new THREE.Mesh( new THREE.PlaneGeometry(200, 200), new THREE.MeshPhongMaterial() );
plane.position.y -= 16;
plane.rotation.x = -Math.PI/2;
scene.add(plane);
frame = createCar();
scene.add(frame);
var gyro = new THREE.Gyroscope();
gyro.add( camera );
frame.add(gyro);
pos.set(0, 0, 0);
power = 5.0;
angle = 0.0;
createCylinder();
center = new THREE.Mesh(new THREE.SphereGeometry(5, 20, 20), new THREE.MeshNormalMaterial());
scene.add(center);
}
function animate() {
var dt = clock.getDelta();
update(dt);
frame.position.copy(pos);
frame.rotation.y = angle;
frame.children[1].rotation.y...