CGhomework1

by omgazero

HTML

<div id="info">
  homework1
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/96/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">


</script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js"></script>

CSS

#info {
  position: absolute;
  top: 0px;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00;
}

body {
  overflow: hidden;
}

JavaScript

var frame, scene, light, camera, renderer, controls, stats;
var sceneHUD, cameraHUD;

init();
animate();


function init() {
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);
  document.body.appendChild(renderer.domElement);

  scene = new THREE.Scene();

  camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 10000);
  camera.position.z = 200;
cameraHUD = new THREE.OrthographicCamera(-10, 10, 10, -10, 10, 100);
cameraHUD.position.z = 100;


  controls = new THREE.OrbitControls(camera, renderer.domElement);

  stats = new Stats();
  stats.showPanel(0);
  stats.domElement.style.position = 'absolute';
  stats.domElement.style.left = '0px';
  stats.domElement.style.top = '0px';
  document.body.appendChild(stats.domElement);


  light = new THREE.PointLight(0xffffff, 1, 1000);
  light.position.set(0, 100, 40);
  scene.add(light);
  
  var ambientLight = new THREE.AmbientLight(0x444444);
  scene.add(ambientLight);
  
  var sphereSize = 30;
var pointLightHelper = new THREE.PointLightHelper( light, sphereSize );
scene.add( pointLightHelper );
  
 /* var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
  scene.add(gridXZ);*/
  
  ///
  frame = createGeo();
  scene.add(frame);
  
  //////////////////////////////////////////////////////////
  sceneHUD = new THREE.Scene();
  var fframe = new THREE.Mesh(new THREE.PlaneGeometry(20, 2), new THREE.MeshBasicMaterial({
    color: 0xffff34,
    opacity: 0.3,
    transparent: true,
    depthTest: false
  }));
  var fup = fframe.clone();
  fup.position.set(0, 9, 0);
  var fdown = fframe.clone();
  fdown.position.set(0, -9, 0);
  sceneHUD.add(fup);
  sceneHUD.add(fdown);

  renderer.autoClear = false;
}

function animate() {
  stats.begin();
  controls.update();
  
  stats.end();
  requestAnimationFrame(animate);
  render();
  
}

function render() {
	renderer.clear(true);
  renderer.render(scene, camera);
 ...