JSFiddle - React, Tailwind, and code Playground
by omgazero
HTML
<div id="info">
hw1
<br>
<button id="toggle" style="width:20%">Toggle camer</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/96/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://rawgit.com/jyunming-chen/tutsplus/master/js/text2D.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00;
}
body {
overflow: hidden;
}
JavaScript
var frame, scene, light, camera1, camera2, camera, renderer, controls, stats;
var keyboard = new KeyboardState();
var pos = new THREE.Vector3();
var clock, speed, angle, vel;
var smiletexture = 'https://i.imgur.com/p9v4EYP.png';
var pos = new THREE.Vector3();
var vel = new THREE.Vector3();
var force = new THREE.Vector3();
var power, angle, turn;
var changeCamera = true;
var sceneHUD, cameraHUD;
$("#toggle").click(function() {
changeCamera = !changeCamera;
});
(function() {
Math.clamp = function(val,min,max){
return Math.min(Math.max(val,min),max);
}})();
init();
animate();
function init() {
clock = new THREE.Clock();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera1 = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 10000);
camera1.position.y = 200;
camera1.position.z = 200;
camera2 = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 10000);
controls = new THREE.OrbitControls(camera1, renderer.domElement);
controls.enableKeys = false;
stats = new Stats();
stats.showPanel(0);
stats.domElement.style.position = 'absolute';
stats.domElement.style.left = '0px';
stats.domElement.style.top = '0px';
document.body.appendChild(stats.domElement);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var ambientLight = new THREE.AmbientLight(0x444444);
scene.add(ambientLight);
var gridXZ = new THREE.GridHelper(2000, 200, 'red', 'grey');
scene.add(gridXZ);
frame = createThomas();
scene.add(frame);
pos.y = 10;
power = 5.0;
angle = 0.0;
// window.addEventListener( 'resize', onWindowResize, false );
///
sceneHUD = new THREE.Scene();
cameraHUD = new THREE.OrthographicCamera(-10, 10, 10, -10, -10, 200);
...