Thomas

by omgazero

HTML

<div id="info">
  Thomas
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/96/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js"></script>

CSS

#info {
  position: absolute;
  top: 0px;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00;
}

body {
  overflow: hidden;
}

JavaScript

var frame, scene, light, camera, renderer, controls, stats;
var angle = -1.5;
var railtexture = 'https://i.imgur.com/ncNEl7J.png';
var railtexture2 = 'https://i.imgur.com/whfllTD.png';
var railtexture3 = 'https://i.imgur.com/awDixpM.png';
var landtexture = 'https://i.imgur.com/WCrovvX.jpg';
var smiletexture = 'https://i.imgur.com/p9v4EYP.png';
var x1 = 35;
var x2 = -35;
var r1 = 55,
  r2 = -55;
var turn = 0.5;

init();
animate();


function init() {
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);
  document.body.appendChild(renderer.domElement);

  scene = new THREE.Scene();

  camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 10000);
  camera.position.y = 120;
  camera.position.z = 200;

  controls = new THREE.OrbitControls(camera, renderer.domElement);

  stats = new Stats();
  stats.showPanel(0);
  stats.domElement.style.position = 'absolute';
  stats.domElement.style.left = '0px';
  stats.domElement.style.top = '0px';
  document.body.appendChild(stats.domElement);


  light = new THREE.SpotLight(0xffffff, 1, 400);
  light.angle = 0.37;
  light.penumbra = 0.3;
  light.position.set(0, 300, 0);

  scene.add(light);

  var ambientLight = new THREE.AmbientLight(0x444444);
  scene.add(ambientLight);


  frame = createThomas();
  frame.position.y = 10;
  frame.position.z = 50*Math.sin(angle);
  scene.add(frame);
  
  ///創立軌道
  var rail1 = createRail();
  
  rail1.position.z -= 50;
  scene.add(rail1);
  
  var rail2 = createRail();
  
  rail2.position.z += 50;
  scene.add(rail2);
  
  var rail3 = createRail2();
  rail3.position.x -= 50;
  rail3.position.y -= 0.1;
  rail3.position.z += 4;
  scene.add(rail3);
  
  var rail4 = createRail2();
  rail4.position.x += 50;
  rail4.position.y -= 0.1;
  rail4.position.z += 4;
  rail4.rotation.y = Math.PI;
  scene.add(rail4);
  
  let loader = new THREE.TextureLoader();
  loader.crossOrigin = '';
  var...