Thomas
by omgazero
HTML
<div id="info">
Thomas
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/96/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00;
}
body {
overflow: hidden;
}
JavaScript
var frame, scene, light, camera, renderer, controls, stats;
var angle = -1.5;
var railtexture = 'https://i.imgur.com/ncNEl7J.png';
var railtexture2 = 'https://i.imgur.com/whfllTD.png';
var railtexture3 = 'https://i.imgur.com/awDixpM.png';
var landtexture = 'https://i.imgur.com/WCrovvX.jpg';
var smiletexture = 'https://i.imgur.com/p9v4EYP.png';
var x1 = 35;
var x2 = -35;
var r1 = 55,
r2 = -55;
var turn = 0.5;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.y = 120;
camera.position.z = 200;
controls = new THREE.OrbitControls(camera, renderer.domElement);
stats = new Stats();
stats.showPanel(0);
stats.domElement.style.position = 'absolute';
stats.domElement.style.left = '0px';
stats.domElement.style.top = '0px';
document.body.appendChild(stats.domElement);
light = new THREE.SpotLight(0xffffff, 1, 400);
light.angle = 0.37;
light.penumbra = 0.3;
light.position.set(0, 300, 0);
scene.add(light);
var ambientLight = new THREE.AmbientLight(0x444444);
scene.add(ambientLight);
frame = createThomas();
frame.position.y = 10;
frame.position.z = 50*Math.sin(angle);
scene.add(frame);
///創立軌道
var rail1 = createRail();
rail1.position.z -= 50;
scene.add(rail1);
var rail2 = createRail();
rail2.position.z += 50;
scene.add(rail2);
var rail3 = createRail2();
rail3.position.x -= 50;
rail3.position.y -= 0.1;
rail3.position.z += 4;
scene.add(rail3);
var rail4 = createRail2();
rail4.position.x += 50;
rail4.position.y -= 0.1;
rail4.position.z += 4;
rail4.rotation.y = Math.PI;
scene.add(rail4);
let loader = new THREE.TextureLoader();
loader.crossOrigin = '';
var...