hw4_2
by omgazero
HTML
<div id="info">
hw4_2
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/96/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ff0000;
}
body {
overflow: hidden;
}
JavaScript
var frame, scene, light, camera, renderer, controls;
var treadtexture = 'images/tread.jpg';
var tiretexture = 'images/tire.png';
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 10000);
// camera.position.y = 200;
camera.position.z = 200;
controls = new THREE.OrbitControls(camera, renderer.domElement);
light = new THREE.SpotLight(0xffffff, 1, 400);
light.position.set(0, 0, 300);
scene.add(light);
var ambientLight = new THREE.AmbientLight(0x444444);
scene.add(ambientLight);
/* var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);*/
var plane = new THREE.Mesh( new THREE.PlaneGeometry(200, 200), new THREE.MeshPhongMaterial() );
plane.position.z -= 20;
scene.add(plane);
frame = createCar();
scene.add(frame);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}
function createCar(){
let car = new THREE.Object3D();
let body = new THREE.Mesh(new THREE.BoxGeometry(50, 20, 30), new THREE.MeshPhongMaterial());
car.add(body);
let wheel1 = createWheel();
let wheel2 = createWheel();
let wheel3 = createWheel();
let wheel4 = createWheel();
wheel1.position.y -= 5;
wheel1.position.z -= 6;
wheel1.position.x -= 5;
wheel1.rotation.x = -Math.PI / 2;
car.add(wheel1);
wheel2.position.y -= 5;
wheel2.position.z -= 6;
wheel2.position.x += 5;
wheel2.rotation.x = -Math.PI / 2;
car.add(wheel2);
wheel3.position.y -= 5;
wheel3.position.z += 6;
wheel3.position.x -= 5;
wheel3.rotation.x = -Math.PI / 2;
car.add(wheel3);
wheel4.position.y -= 5;
wheel4.position.z += 6;
wheel4.position.x += 5;
wheel4.rotation.x =...