map
by omgazero
HTML
<div id="info">
map
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/96/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00;
}
body {
overflow: hidden;
}
JavaScript
var frame, scene, light, camera, renderer, controls;
var roadtexture = 'https://i.imgur.com/wMuVCEo.jpg';
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.y = 1000;
camera.position.z = 100;
controls = new THREE.OrbitControls(camera, renderer.domElement);
light = new THREE.DirectionalLight( 0xFFFFFF , 1);
scene.add(light);
/* var gridXZ = new THREE.GridHelper(500, 20, 'red', 'white');
scene.add(gridXZ);*/
frame = createMap();
frame.rotation.x = -Math.PI/2;
scene.add(frame);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}
function createMap(){
let map = new THREE.Object3D();
let loader = new THREE.TextureLoader();
loader.crossOrigin = '';
let roadtex = loader.load(roadtexture);
let roadmat = new THREE.MeshPhongMaterial({
map: roadtex
})
let road1 = createRoad(15);
map.add(road1);
let road2 = createRoad(15);
road2.position.y -= 300;
road2.rotation.z = Math.PI;
map.add(road2);
let road3 = createRoad(5);
road3.position.y -= 150;
road3.position.x += 170;
road3.rotation.z = -Math.PI/2;
map.add(road3);
let crossroad1 = createCrossRoad();
map.add(crossroad1);
let crossroad2 = crossroad1.clone();
crossroad2.position.x += 750;
map.add(crossroad2);
let road4 = createRoad(15);
road4.position.x += 750;
map.add(road4);
let road5 = createRoad(15);
road5.position.copy( road2.position );
road5.rotation.copy( road2.rotation );
road5.position.x += 750;
map.add(road5);
let road6 = createRoad(10);
road6.position.copy( road1.position );
road6.position.x +=...