homework10
by omgazero
HTML
<div id="info">
homework10
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js"></script>
<script src="https://rawgit.com/jyunming-chen/tutsplus/master/js/text2D.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00;
}
body {
overflow: hidden;
}
JavaScript
var frame, scene, light, camera, renderer, controls, stats;
var angle = 0, text, textcolor, turns = 0, turn;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.y = 120;
camera.position.z = 200;
controls = new THREE.OrbitControls(camera, renderer.domElement);
stats = new Stats();
stats.showPanel(0);
stats.domElement.style.position = 'absolute';
stats.domElement.style.left = '0px';
stats.domElement.style.top = '0px';
document.body.appendChild(stats.domElement);
light = new THREE.PointLight(0x000000);
light.position.set(100, 300, 200);
scene.add(light);
frame = new THREE.Object3D();
frame.add( new THREE.Mesh( new THREE.CylinderGeometry(20, 20, 10, 20), new THREE.MeshNormalMaterial()) );
scene.add(frame);
/// text2D
var Text2D = THREE_Text.MeshText2D;
var SpriteText2D = THREE_Text.SpriteText2D;
var textAlign = THREE_Text.textAlign;
textcolor = new THREE.Color('#0000ff');
text = new SpriteText2D("CENTER", {
align: textAlign.center,
font: '20px Arial',
fillStyle: textcolor.getStyle(),
antialias: false
});
frame.add(text);
text.position.set(0, 50, 0);
turn = new SpriteText2D( '第' + turns.toString() + '圈', {
align: textAlign.center,
font: '20px Arial',
fillStyle: '#0000ff',
antialias: false
});
turn.position.set(0, 0, 110);
scene.add(turn);
///
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
}
function animate() {
angle += 0.05;
stats.begin();
controls.update();
stats.end();
requestAnimationFrame(animate);
render();
changeColor();
frame.position.set (60*Math.cos(angle), 5,...