var Board = React.createClass({
render: function() {
var className = "board";
if (this.props.selected) {
className += " selected";
}
return (
<div className={className}>
{this.props.index + 1}
</div>
);
}
});
var BoardSwitcher = React.createClass({
getInitialState: function() {
// Start off by selecting the first board
return {
selectedIndex: 0
}
},
onToggleClick: function(evt) {
// Here's the meat of the problem. Notice how we can use this.props here (and anywhere else in the component).
// When this is called, React updates the state and updates the UI to reflect the new render output.
this.setState({
selectedIndex: (this.state.selectedIndex + 1) % this.props.numBoards
})
},
render: function() {
var boards = [];
for (var ii = 0; ii < this.props.numBoards; ii++) {
// We can compare to state here so we're no longer always selecting the first board.
var isSelected = ii === this.state.selectedIndex;
boards.push(
<Board index={ii} selected={isSelected} key={ii} />
);
}
return (
<div>
<div className="boards">{boards}</div>
<button onClick={this.onToggleClick}>Toggle</button>
</div>
);
}
});
React.render(
<BoardSwitcher numBoards={3} />,
document.body
);
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