Warp text
HTML
<canvas id=demo width=400 height=300></canvas>
<br>
<span>Start Height:</span>
<input id="iHs" type="range" min=0 max=200 value=10>
<span id="vHs">10</span>
<br>
<span>Middle Height:</span>
<input id="iHm" type="range" min=0 max=200 value=167>
<span id="vHm">167</span>
<br>
<span>End Height:</span>
<input id="iHf" type="range" min=0 max=200 value=30>
<span id="vHf">30</span>
<br>
<span>Middle point:</span>
<input id="iXm" type="range" min=0 max=100 value=50>
<span id="vXm">50</span>
<br>
<span>Offset Y:</span>
<input id="iYo" type="range" min=0 max=100 value=30>
<span id="vYo">30</span>
<br>
<span>Text height:</span>
<input id="iTh" type="range" min=10 max=100 value=60>
<span id="vTh">60</span>
<br>
<span>Text top gap:</span>
<input id="iTo" type="range" min=0 max=30 value=13>
<span id="vTo">13</span>
<br>
<span>Text:</span>
<input id="iText" type="text" value="TEXT ART">
CSS
span {
display:inline-block;
width:90px;
text-align:right;
font:12px sans-serif;
}
JavaScript
/// (c) Ken Fyrstenberg Nilsen, Abidas Software .com
/// License: CC-Attribute
var ctx = demo.getContext('2d'),
font = '64px impact',
w = demo.width,
h = demo.height,
os = document.createElement('canvas'),
octx = os.getContext('2d');
os.width = w;
os.height = h;
octx.font = font;
octx.textBaseline = 'top';
octx.textAlign = 'center';
function renderArtText()
{
var hs = parseInt(iHs.value, 10);
var hm = parseInt(iHm.value, 10);
var hf = parseInt(iHf.value, 10);
var xm = parseInt(iXm.value, 10);
var yo = parseInt(iYo.value, 10);
var th = parseInt(iTh.value, 10);
var to = parseInt(iTo.value, 10);
vHs.innerHTML = hs;
vHm.innerHTML = hm;
vHf.innerHTML = hf;
vXm.innerHTML = xm;
vYo.innerHTML = yo;
vTh.innerHTML = th;
vTo.innerHTML = to;
octx.clearRect(0, 0, w, h);
ctx.clearRect(0, 0, w, h);
octx.fillText(iText.value.toUpperCase(), w * 0.5, 0);
var ysl = (th + hs*th/100)/2;
var yml = (th + hm*th/100)/2;
var yfl = (th + hf*th/100)/2;
var xs = 0;
xm = xm*w/100;
var xf = w;
yo = yo*h/100;
for (var x = 0; x < w; x++)
{
var f;
if (x < xm)
f = ysl + x*(yml-ysl)/(xm-xs);
else
f = yml + (x-xm)*(yfl-yml)/(xf-xm);
ctx.drawImage
(
os,
x, to, 1, th,
x, yo, 1, f
);
}
}
iHs.onchange = iHm.onchange = iHf.onchange =
iXm.onchange = iText.onkeyup = iYo.onchange =
iTo.onchange = iTh.onchange = renderArtText;
renderArtText();