JSFiddle - React, Tailwind, and code Playground
by ofirattia
HTML
<canvas id="canvas_0" class="login" width="130" height="130"></canvas>
<canvas id="canvas_1" class="support" width="130" height="130"></canvas>
<canvas id="canvas_2" class="demo" width="130" height="130"></canvas>
<canvas id="canvas_3" class="video" width="130" height="130"></canvas>
<canvas id="canvas_4" class="help" width="130" height="130"></canvas>
<canvas id="canvas_5" class="exit" width="130" height="130"></canvas>
<canvas id="canvas_6" class="video1" width="130" height="130"></canvas>
<canvas id="canvas_7" class="video3" width="130" height="130"></canvas>
<canvas id="canvas_8" class="video3" width="130" height="130"></canvas>
<canvas id="canvas_9" class="video3" width="130" height="130"></canvas>
JavaScript
var b = "2";
var w = 110;
var h = 110;
var x = 5;
var y = 5;
var isShadowed = false;
var canvas = [],
context = [],
$canvas = [],
canvasOffset = [],
offsetX = [],
offsetY = [];
for ( b = 0; b < 10; b++ ) {
canvas[b] = document.getElementById("canvas_" + b),
context[b] = canvas[b].getContext("2d"),
$canvas[b] = $("#canvas_" + b),
canvasOffset[b] = $canvas[b].offset(),
offsetX[b] = canvasOffset[b].left,
offsetY[b] = canvasOffset[b].top;
}
for ( b = 0; b < 10; b++ ) {
context[b].strokeStyle = "#FF2A2A";
context[b].shadowBlur = 20;
context[b].shadowOffsetX = 5;
context[b].shadowOffsetY = 5;
context[b].globalAlpha = .250;
context[b].strokeRect(x, y, w, h);
context[b].globalAlpha = 1.00;
}
function draw() {
for ( b = 0; b < 10; b++ ) {
// clear the canvas
context[b].clearRect(0, 0, canvas[b].width, canvas[b].height);
// save the context state
context[b].save();
// set/clear the shadow based on isShadowed
context[b].shadowColor = isShadowed ? '#7FD4FF' : "#FFFFFF";
// draw the arc shape
context[b].beginPath();
context[b].moveTo(x, y);
context[b].quadraticCurveTo(x + w - 2, y + 2, x + w, y + h);
context[b].lineTo(x + w - 35, y + h);
context[b].quadraticCurveTo(x + w - 2 - 35, y + 2 + 35, x, y + 35);
context[b].lineTo(x, y);
context[b].fillStyle = "red";
context[b].fill();
context[b].stroke();
// restore the context state
context[b].restore();
}
}
// testing: display if mouse is in/out of arc shape
var $status = $("#status");
// listen for mousemove events
$("#canvas_8").mousemove(function (e) {
handleMouseMove(e);
});
$("#canvas_8").click(function (e) {
handleMouseMove_2(e);
});
// handle mousemove events
function handleMouseMove(e) {
console.log("ofir")
// we alone are using mousemove events
...