JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://cdn.jsdelivr.net/npm/three@0.115/build/three.js"></script>
<script src="https://cdn.jsdelivr.net/npm/@tweenjs/tween.js@18.5.0/dist/tween.umd.js"></script>
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
var geometry = new THREE.PlaneGeometry( 0.2, 0.2 );
var material = new THREE.MeshBasicMaterial();
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var targetPosition = new THREE.Vector3( 0, 0.5, 0 );
// create animation
new TWEEN.Tween( mesh.position )
.to( targetPosition )
.repeat( Infinity )
.yoyo( true )
.easing( TWEEN.Easing.Cubic.InOut )
.start();
}
function animate() {
requestAnimationFrame( animate );
TWEEN.update();
renderer.render( scene, camera );
}