JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.js"></script>
CSS
body {
margin: 0;
}
canvas {
display: block;
}
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.set( 3, 2, 3 );
scene = new THREE.Scene();
var plane = new THREE.Plane( new THREE.Vector3( - 1, 0, 0 ) );
plane.translate( new THREE.Vector3( 0.25, 0, 0 ) );
var helper = new THREE.PlaneHelper( plane );
scene.add( helper );
scene.add( new THREE.AxesHelper() );
//
var geometry = new THREE.BoxBufferGeometry();
var material = new THREE.MeshBasicMaterial( {
clippingPlanes: [ plane ],
});
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.localClippingEnabled = true;
document.body.appendChild( renderer.domElement );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}