JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	  margin: 0;
}
canvas {
	display: block;
}

JavaScript

var camera, scene, renderer;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.set( 3, 2, 3 );

    scene = new THREE.Scene();
		
		var plane = new THREE.Plane( new THREE.Vector3( - 1, 0, 0 ) );
		plane.translate( new THREE.Vector3( 0.25, 0, 0 ) );
		
		var helper = new THREE.PlaneHelper( plane );
		
		scene.add( helper );
		
		scene.add( new THREE.AxesHelper() );
		
		//
		
		var geometry = new THREE.BoxBufferGeometry();
    var material = new THREE.MeshBasicMaterial( {
			clippingPlanes: [ plane ],
		});

    var mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
		renderer.localClippingEnabled = true;
    document.body.appendChild( renderer.domElement );
		
		var controls = new THREE.OrbitControls( camera, renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}