JSFiddle - React, Tailwind, and code Playground
by octavioamu
HTML
<script src="http://www.nihilogic.dk/labs/canvas2image/canvas2image.js"></script>
<body>
<canvas width="512" height="512" id="canvas2"></canvas>
<!-- will download as "expenses.pdf" -->
<a href="#canvas2" download="bad.png">Download img</a>
<div>
<canvas width=200 height=200 id="thecanvas"></canvas>
<div><button onclick="to_image()">Draw to Image</button></div>
<image id="theimage"></image>
</div>
</body>
JavaScript
var canvas = document.getElementById("canvas2");
var ctx = canvas.getContext("2d");
var img1 = loadImage('http://upload.wikimedia.org/wikipedia/en/2/24/Lenna.png', main);
var img2 = loadImage('http://introcs.cs.princeton.edu/java/31datatype/peppers.jpg', main);
var imagesLoaded = 0;
function main() {
imagesLoaded += 1;
if(imagesLoaded == 2) {
// composite now
ctx.drawImage(img1, 0, 0);
ctx.globalAlpha = 0.5;
ctx.drawImage(img2, 0, 0);
}
}
function loadImage(src, onload) {
// http://www.thefutureoftheweb.com/blog/image-onload-isnt-being-called
var img = new Image();
img.onload = onload;
img.src = src;
return img;
}
function draw(){
var canvas = document.getElementById("thecanvas");
var ctx = canvas.getContext("2d");
ctx.fillStyle = "rgba(125, 46, 138, 0.5)";
ctx.fillRect(25,25,100,100);
ctx.fillStyle = "rgba( 0, 146, 38, 0.5)";
ctx.fillRect(58, 74, 125, 100);
}
function to_image(){
var canvas = document.getElementById("thecanvas");
document.getElementById("theimage").src = canvas.toDataURL();
Canvas2Image.saveAsPNG(canvas);
}