JSFiddle - React, Tailwind, and code Playground

by octavioamu

HTML

<script src="http://www.nihilogic.dk/labs/canvas2image/canvas2image.js"></script>
    <body>
        <canvas width="512" height="512" id="canvas2"></canvas>
        <!-- will download as "expenses.pdf" -->
<a href="#canvas2" download="bad.png">Download img</a>
        
        <div>
             <canvas width=200 height=200 id="thecanvas"></canvas>
        <div><button onclick="to_image()">Draw to Image</button></div>
        <image id="theimage"></image>
        </div>
    </body>

JavaScript

var canvas = document.getElementById("canvas2");
var ctx = canvas.getContext("2d");

var img1 = loadImage('http://upload.wikimedia.org/wikipedia/en/2/24/Lenna.png', main);
var img2 = loadImage('http://introcs.cs.princeton.edu/java/31datatype/peppers.jpg', main);

var imagesLoaded = 0;
function main() {
    imagesLoaded += 1;

    if(imagesLoaded == 2) {
        // composite now
        ctx.drawImage(img1, 0, 0);
        
        ctx.globalAlpha = 0.5;
        ctx.drawImage(img2, 0, 0);
    }
}

function loadImage(src, onload) {
    // http://www.thefutureoftheweb.com/blog/image-onload-isnt-being-called
    var img = new Image();
    
    img.onload = onload;
    img.src = src;

    return img;
}

function draw(){
                var canvas = document.getElementById("thecanvas");
                var ctx = canvas.getContext("2d");
                ctx.fillStyle = "rgba(125, 46, 138, 0.5)";
                ctx.fillRect(25,25,100,100); 
                ctx.fillStyle = "rgba( 0, 146, 38, 0.5)";
                ctx.fillRect(58, 74, 125, 100);
            }

            function to_image(){
                var canvas = document.getElementById("thecanvas");
                document.getElementById("theimage").src = canvas.toDataURL();
                Canvas2Image.saveAsPNG(canvas);
            }