hw5
keyframe interpolation
by oKLo
HTML
<div id="info">
Drum Beater
<br> Keyframe Interpolation
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5.1/dat.gui.min.js"></script>
CSS
body {
background-color: #fff;
color: #111;
margin: 0px;
overflow: hidden;
font-family: Monospace;
font-size: 20px;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
text-align: center;
color: #ffff00
}
JavaScript
var scene, renderer, camera, controls;
var body, lowerArm, upperArm;
var angle = 0;
var sign = 1;
var gcontrols;
var theta1 = 0,
theta2 = 0,
theta3 = 0;
var torsoTurn = 0;
init();
animate();
function buildBody () {
var body = new THREE.Object3D();
var boxGeometry = new THREE.BoxGeometry(50, 100, 30);
var bodyMesh = new THREE.Mesh(boxGeometry, new THREE.MeshNormalMaterial());
bodyMesh.position.set(0, 50, 0);
body.add(bodyMesh);
var boxGeometry = new THREE.BoxGeometry(10, 40, 10);
var arm = new THREE.Mesh(boxGeometry, new THREE.MeshNormalMaterial());
upperArm = new THREE.Object3D();
upperArm.add(arm);
arm.position.set(-5, -20, 0);
body.add(upperArm);
upperArm.position.set(-25, 100, 0);
boxGeometry = new THREE.BoxGeometry(10, 60, 10);
arm2 = new THREE.Mesh(boxGeometry, new THREE.MeshNormalMaterial());
lowerArm = new THREE.Object3D();
lowerArm.position.set(0, -40, 0);
upperArm.add(lowerArm);
lowerArm.add(arm2);
arm2.position.set(-5, -30, 0);
return body;
}
function init() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(40, width / height, 0.1, 10000);
camera.position.y = 160;
camera.position.z = 400;
camera.lookAt(new THREE.Vector3(0, 0, 0));
scene.add(camera);
controls = new THREE.OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
window.addEventListener('resize', onWindowResize, false);
/////////////////////////////////////////////////
body = buildBody ();
scene.add(body);
body.position.set(0, 0, -35);
body.rotation.y...