hw4 prototype

seek

by oKLo

HTML

<div id="info">hw4 helper</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">


</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>

CSS

#info {
  position: absolute;
  top: 0px;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var camera, scene, renderer, controls;
var puck;
var agents=[];
var angle = 0,obRad=20;
var obCen = new THREE.Vector3(50,0,-50);
var obCen1 = new THREE.Vector3(0,0,45);
var obCen2 = new THREE.Vector3(-20,0,-30);
var obCen3 = new THREE.Vector3(-60,0,-70);
var targetCatch = false;
var targetOmega = 0.3;

var raycaster;
var mouse = new THREE.Vector2();
var pickables = [];

var mass = 1;
var clock = new THREE.Clock();

var target = new THREE.Vector3();

var Agent = function(mesh, initPos) {
  this.pos = new THREE.Vector3();
  if (initPos) this.pos.copy(initPos);

  this.vel = new THREE.Vector3();
  this.force = new THREE.Vector3();
  this.target = new THREE.Vector3();
  this.angle = 0
  this.mesh = mesh;
  this.maxSpeed = 60;
  this.maxForce = 60;

  this.setTarget = function(target) {
    this.target.copy(puck.position);
  }

  this.update = function(dt) {
    // compute force
    this.force = this.target.clone().sub(this.pos).setLength(this.maxSpeed).sub(this.vel);
    
    var tmp = obCen.clone().sub(this.pos);
    var tmpProj = tmp.clone().projectOnVector(this.vel);
    
    //console.log (tmp.dot(this.vel));
    if (tmp.dot(this.vel) > 0) {
    	if (tmpProj.clone().sub(tmp).length() < obRad + 3) {
      	
      	if (tmpProj.length() < 5 *this.vel.length()) {
        	console.log ('block & close');
    			this.force.add (tmpProj.clone().sub(tmp).multiplyScalar(2));    	
        }
      }
    }  
    var tmp1 = obCen1.clone().sub(this.pos);
    var tmpProj1 = tmp1.clone().projectOnVector(this.vel);
    
    //console.log (tmp.dot(this.vel));
    if (tmp1.dot(this.vel) > 0) {
    	if (tmpProj1.clone().sub(tmp1).length() < 35 + 3) {
      	
      	if (tmpProj1.length() < 5 *this.vel.length()) {
        	console.log ('block & close');
    			this.force.add (tmpProj1.clone().sub(tmp1).multiplyScalar(2));    	
        }
      }
    }  
    
		var tmp2 = obCen2.clone().sub(this.pos);
    var tmpProj2 = tmp2.clone().projectOnVector(this.vel);
    
    //console.log...