hw2 helper
sprite animation
by oKLo
HTML
<div id="info">Sprite Animation
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var stArray = [];
var baseS = 0;
var counter = 0;
init();
animate();
function setUpStArray() {
for (var i = 0; i < 3; i++) {
var row = [];
for (var j = 0; j < 6; j++)
row.push(new THREE.Vector2(j * 0.2, 1 - 0.5 * i));
stArray.push(row);
}
}
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setClearColor(0x888888);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, -10, 100);
camera.position.z = 10;
scene.add(camera);
window.addEventListener('resize', onWindowResize, false);
//////////////////////////////////////////////////////////////////////////////
setUpStArray();
// loading texture from imgur.com
THREE.ImageUtils.crossOrigin = '';
texture = THREE.ImageUtils.loadTexture('https://i.imgur.com/a1TiPHX.png');
texture.wrapS = THREE.RepeatWrapping;
// setting up texMat
var texMat = new THREE.MeshBasicMaterial({
map: texture,
transparent: true, // cutout texture: set transparent: true
side: THREE.DoubleSide
});
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(-15, -15, 0),
new THREE.Vector3(15, -15, 0),
new THREE.Vector3(15, 15, 0),
new THREE.Vector3(-15, 15, 0)
);
var face;
face = new THREE.Face3(0, 1, 2);
geometry.faces.push(face);
face = new THREE.Face3(0, 2, 3);
geometry.faces.push(face);
geometry.faceVertexUvs[0].push([stArray[1][0], stArray[1][1], stArray[0][1]]);
geometry.faceVertexUvs[0].push([stArray[1][0], stArray[0][1], stArray[0][0]]);
geometry.computeBoundingSphere();
geometry.computeFaceNormals();
geometry.computeVertexNormals();
sprite = new THREE.Mesh(geometry, texMat);
scene.add(sprite);
// for character moving left
//sprite.rotation.y = Math.PI;
}
function onWindowResize() {
...