2D template
with orbitControls, XZgrid, info
by oKLo
HTML
<div id="info">Collision Part 0
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script type="text/javascript">
document.oncontextmenu=function(){return false;}
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var satellite, angle = 0;
var mousePoint;
var mouse = new THREE.Vector2();
//var stats;
var pos, vel, force;
var clock = new THREE.Clock();
var ball;
var keyboard = new KeyboardState();
var ballR = 3;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
pos = new THREE.Vector3(-20, 40, 0);
vel = new THREE.Vector3(25, 0, 0);
//force = new THREE.Vector3(0, -90, 0);
/*
// STATS
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
document.body.appendChild( stats.domElement );
*/
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 80, -20, -10, 100);
camera.position.z = 10;
scene.add(camera);
for (var i = 0; i < 5; i++){
var background = new THREE.Mesh (new THREE.PlaneGeometry (100,100), new THREE.MeshBasicMaterial({color:0xffffff*Math.random()}));
background.position.y = 30;
background.position.x = i*100;
scene.add (background);
}
// what's in the scene? [depth]
// bordere (blue lines) [0]
// satellite (white circle) [1]
// mousePoint (red circle) [2]
// background (dark yellow quad) [3]
//
// all on XY plane: rely on polygonOffset to sort things out
// line object remains at frontmost
////////////////////////////////////////////////////////////////////////////////////////////
ball = new THREE.Mesh(new THREE.CircleGeometry(ballR, 20), new THREE.MeshBasicMaterial({
color: 0x12ff23
}));
scene.add(ball);
ball.position.y = 30;
var ground = new THREE.Mesh(new THREE.PlaneGeometry(500, 50), new THREE.MeshBasicMaterial({
color: 0xff0000
}));
scene.add(ground);
ground.position.y = -25;
ground.position.x = 250; // this is WRong!!!
...