hw1 prototype
Part 2'
by oKLo
HTML
<div id="info">steer</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, controls;
var keyboard = new KeyboardState();
var cylinder;
//var pos, vel, force;
//var angle = 0;
var agent;
// steer related
//var target = new THREE.Vector3(0, 0, -100);
var maxSpeed = 40;
var maxForce = 40;
var targetMesh;
//var power;
var mass = 1;
var clock = new THREE.Clock();
var Agent = function(aPos) {
this.pos = aPos.clone();
this.vel = new THREE.Vector3();
this.force = new THREE.Vector3();
this.target = new THREE.Vector3(0,0,-100);
this.angle = 0;
this.update = function(dt) {
this.vel.add(this.force.clone().multiplyScalar(dt));
this.pos.add(this.vel.clone().multiplyScalar(dt));
if (this.vel.length() > 0.001) {
this.angle = Math.atan2(-this.vel.z, this.vel.x);
}
};
this.computeForce = function() {
var target = this.target;
var pos = this.pos;
var vel = this.vel;
var ff = target.clone().sub(pos).setLength(maxSpeed).sub(vel);
if (ff.length() > maxForce)
ff.setLength(maxForce);
this.force.copy(ff);
}
};
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
// add my cylinder
var geometry = new THREE.BoxGeometry(15, 2, 5);
var material = new THREE.MeshNormalMaterial();
cylinder = new THREE.Mesh(geometry, material);
scene.add (cylinder);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
targetMesh = new THREE.Mesh(new THREE.CylinderGeometry(3, 3, 2, 20), new THREE.MeshNormalMaterial());
scene.add(targetMesh);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
//////////////////////
// pos = new THREE.Vector3();
//vel = new...