HW5
Euler or Quaternion
by oKLo
HTML
<div id="info">
Keyframe Setter
<br>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5.1/dat.gui.min.js"></script>
CSS
body {
background-color: #fff;
color: #111;
margin: 0px;
overflow: hidden;
font-family: Monospace;
font-size: 20px;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
text-align: center;
color: #ffff00
}
a {
color: #00ffff
}
strong {
color: red
}
#container {
z-index: 0;
left: 0px;
top: 0px;
overflow: hidden;
position: absolute;
width: 100%;
height: 100%;
}
#gui {
position: absolute;
top: 10px;
right: 10px;
//height: 350px;
}
JavaScript
var scene, renderer, camera;
var controls;
var torso, lowerArm, upperArm,upperleg,leftupperleg;
var clock = new THREE.Clock();
var gcontrols;
var dt = 0;
var keys = [
[0, [-0.488,-0.62,0.20,-1.09, 0.488,0.62,0.22,-1,0.01,0.01,0.01]],
[0.125,[-0.488,0.48,0.20,-1.09, 0.488,0.62,0.22,-1,0.01,0.01,0.01]],
[0.275, [-0.488,-0.62,0.20,-1.09, 0.488,0.62,0.22,-1,0.01,0.01,0.01]],
[0.4,[-0.488,-0.62,0.20,-1.09, 0.488,-0.58,0.22,-1,0.01,0.01,0.01]],
[0.5,[-0.488,-0.62,0.20,-1.09, 0.488,0.62,0.22,-1,0.01,0.01,0.01]],
[0.625, [-0.488,0.48,0.20,-1.09, 0.488,0.62,0.22,-1,0.01,0.01,0.01]],
[0.775,[-0.488,-0.62,0.20,-1.09, 0.488,0.62,0.22,-1,0.01,0.01,0.01]],
[0.9, [-0.488,-0.62,0.20,-1.09, 0.488,-0.58,0.22,-1,0.01,0.01,0.01]],
[1, [-0.488,-0.62,0.20,-1.09, 0.488,0.62,0.22,-1,0.01,0.01,0.01]],
];
var T = 10;
var clock = new THREE.Clock();
var ts = clock.getElapsedTime();
var intKey=[];
/////////////////////////////////////////////////////
init();
animate();
function init() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(width, height);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(40, width / height, 0.1, 10000);
camera.position.y = 160;
camera.position.z = 400;
camera.lookAt(new THREE.Vector3(0, 0, 0));
scene.add(camera);
controls = new THREE.OrbitControls(camera, renderer.domElement);
var boxGeometry = new THREE.BoxGeometry(50, 80, 30);
torso = new THREE.Object3D();
var bodyMesh = new THREE.Mesh(boxGeometry, new THREE.MeshNormalMaterial());
bodyMesh.position.set(0, 80, 0);
torso.add(bodyMesh);
scene.add(torso);
//torso.position.set(0, 0, -35);
var boxGeometry = new THREE.BoxGeometry(10, 30, 10);
var arm = new THREE.Mesh(boxGeometry, new THREE.MeshNormalMaterial());
upperArm = new THREE.Object3D();
upperArm.add(arm);
...