hw1 prototype
Part 2'
by oKLo
HTML
<div id="info">hw1
<br>Press space to stop</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, controls;
var keyboard = new KeyboardState();
var angle = 0;
var pos, vel, force;
var mass = 1;
var r=0;
var clock = new THREE.Clock();
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
// add my cylinder
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
//////////////////////
var geometry = new THREE.Geometry();
// add vertices
geometry.vertices.push(new THREE.Vector3(0, 0, -10));
geometry.vertices.push(new THREE.Vector3(30, 0, 0));
geometry.vertices.push(new THREE.Vector3(0, 0, 10));
geometry.vertices.push(new THREE.Vector3(0, 10, 0));
// add faces
geometry.faces.push(new THREE.Face3(0, 2, 1));
geometry.faces.push(new THREE.Face3(2, 3, 1));
geometry.faces.push(new THREE.Face3(1, 0, 3));
geometry.faces.push(new THREE.Face3(0, 3, 2));
// build necessary information
geometry.computeBoundingSphere();
geometry.computeFaceNormals();
geometry.computeVertexNormals();
var mesh = new THREE.Mesh(geometry, new THREE.MeshNormalMaterial({
side: THREE.DoubleSide
}));
//scene.add (mesh);
boat = new THREE.Object3D();
boat.add(mesh);
scene.add(boat);
pos = new THREE.Vector3();
vel = new THREE.Vector3();
force = new THREE.Vector3();
document.body.appendChild(renderer.domElement);
}
function computeForce() {
if (keyboard.down("space")) {
force = new THREE.Vector3 (0,0,0);
}
else if (keyboard.down("up")) {
force = new THREE.Vector3(1, 0, 0).applyAxisAngle(new THREE.Vector3(0, 1, 0), angle).multiplyScalar(50);
}
else if...