Equirectangular Panorama
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - equirectangular panorama</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
</head>
<body>
<div id="container"></div>
</body>
</html>
CSS
body {
margin: 0;
}
canvas {
display: block;
}
JavaScript
import * as THREE from 'https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js';
import {
OrbitControls
} from 'https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/controls/OrbitControls.js';
var camera, scene, renderer;
init();
animate();
function init() {
var container, mesh;
container = document.getElementById('container');
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1100);
camera.position.x = 0.01;
scene = new THREE.Scene();
var geometry = new THREE.SphereBufferGeometry(500, 60, 40);
// invert the geometry on the x-axis so that all of the faces point inward
geometry.scale(-1, 1, 1);
var texture = new THREE.TextureLoader().load('https://i.imgur.com/JQj0qVk.jpg');
var material = new THREE.MeshBasicMaterial({
map: texture
});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
//
window.addEventListener('resize', onWindowResize, false);
const controls = new OrbitControls( camera, renderer.domElement );
controls.minAzimuthAngle = 0;
controls.maxAzimuthAngle = Math.PI;
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
update();
}
function update() {
renderer.render(scene, camera);
}