Pong
by nukeboy212
HTML
<canvas id="canvas" height="500" width="700"> </canvas>
CSS
canvas {
background-color: black;
}
JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var wPressed = false;
var sPressed = false;
var upPressed = false;
var downPressed = false;
var paddle1height = 30;
var paddle1width = 10;
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
function keyDownHandler(e) {
if (e.keyCode == 38) {
upPressed = true;
} else if (e.keyCode == 40) {
downPressed = true;
} else if (e.keyCode == 87) {
wPressed = true;
} else if (e.keyCode == 83) {
sPressed = true;
}
}
function keyUpHandler(e) {
if (e.keyCode == 38) {
upPressed = false;
} else if (e.keyCode == 40) {
downPressed = false;
} else if (e.keyCode == 87
var paddle1height = 30;
var paddle1width = 10;) {
wPressed = false;
} else if (e.keyCode == 83) {
sPressed = false;
}
}
/*ctx.beginPath();
ctx.rect(20, 40, 10, 70);
ctx.fillStyle = "white";
ctx.fill();
ctx.closePath();
ctx.beginPath();
ctx.rect(canvas.width - 30, 40, 10, 70);
ctx.fillStyle = "white";
ctx.fill();
ctx.closePath();*/
function drawPaddle1() {
ctx.beginPath();
ctx.rect(20, 40, 10, 70);
ctx.fillStyle = "white";
ctx.fill();
ctx.closePath();
}