JSFiddle - React, Tailwind, and code Playground
HTML
<html>
<head>
<title>Black Friday</title>
</head>
<body>
<style>
</style>
<canvas id="canvas" style="border:2px solid darkred" width="700" height="500"></canvas>
<script>
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var bounds = canvas.getBoundingClientRect();
var mouseX = 0.0;
var mouseY = 0.0;
var pressingDown = false;
var pressingUp = false;
var pressingLeft = false;
var pressingRight = false;
var player = {
x: 210,
y: 250,
radius: 17.5,
angle: 0.0,
tick: function() {
this.angle = Math.atan2(mouseY - this.y, mouseX - this.x);
},
draw: function() {
context.fillStyle = "darkred";
context.strokeStyle = "black";
context.translate(this.x, this.y);
context.rotate(this.angle);
context.beginPath();
context.moveTo(this.radius, 0.0);
context.lineTo(-0.5 * this.radius, 0.5 * this.radius);
context.lineTo(-0.5 * this.radius, -0.5 * this.radius);
context.lineTo(this.radius, 0.0);
context.fill();
context.stroke();
context.rotate(-this.angle);
context.translate(-this.x, -this.y);
},
updatePlayerPosition: function() {
if (pressingRight)
player.x += 1;
if (pressingLeft)
player.x -= 1;
if (pressingDown)
player.y += 1;
if (pressingUp)
player.y -= 1;
}
}
var bullet = {
x: player.x,
y: player.y,
dx: 0.0,
dy: 0.0,
radius: 5.0,
tick: function() {
this.x += this.dx;
this.y += this.dy;
if (this.x + this.radius < 0.0 || this.x - this.radius > canvas.width || this.y + this.radius < 0.0 || this.y - this.radius > canvas.height) {
this.dx = 0.0;
...