var audio = new Audio(); // create the HTML5 audio element
var wave = new RIFFWAVE(); // create an empty wave file
var data = []; // yes, it's an array
wave.header.sampleRate = 110000; // set sample rate to 44KHz
wave.header.numChannels = 2; // two channels (stereo)
var i = 0;
while (i<500000) {
//data[i++] = 128+Math.round(127*Math.sin(i/200)); // left speaker
data[i++] = 128+Math.round(127*Math.sin(i/200)); // right speaker
}
wave.Make(data); // make the wave file
audio.src = wave.dataURI; // set audio source
audio.play();
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