Three.js Logo
The Three.js logo, in Three.js.
by notchris
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/tween.js/18.6.0/tween.umd.min.js"></script>
<!--
Three.js Logo
Original design by mrdoob
Fiddle by notchris
Saturday, June 27, 2020
-->
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Simple three.js example
import * as THREE from "https://threejs.org/build/three.module.js";
import { OrbitControls } from "https://threejs.org/examples/jsm/controls/OrbitControls.js";
var mesh, renderer, scene, camera, controls, light, obj;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
scene.background = new THREE.Color(0xffffff);
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 30;
// controls
controls = new OrbitControls( camera, renderer.domElement );
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 20,20, 0 );
scene.add( light );
// background
const buffgeoBack = new THREE.BufferGeometry();
buffgeoBack.fromGeometry(new THREE.IcosahedronGeometry(3000, 2));
const back = new THREE.Mesh(
buffgeoBack,
new THREE.MeshBasicMaterial({
map: gradTexture([
[0.75, 0.6, 0.4, 0.25],
["#8e9eab", "#8e9eab", "#eef2f3", "#eef2f3"]
]),
side: THREE.BackSide,
depthWrite: false,
fog: false
})
);
//back.geometry.applyMatrix(new THREE.Matrix4().makeRotationZ(15*ToRad));
scene.add(back);
makeLogo();
// Tween
obj.children.forEach((child , i) => {
let start = { v: 0 };
let target = { v: 360 };
let tween = new TWEEN.Tween(start).to(target, 2000).delay(i * 100)
tween.yoyo()
tween.start()
tween.onUpdate(() => {
child.rotation.y = THREE.MathUtils.degToRad(start.v)
});
})
...