Three.js Logo

The Three.js logo, in Three.js.

by notchris

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/tween.js/18.6.0/tween.umd.min.js"></script>
<!--
  Three.js Logo
  Original design by mrdoob
  Fiddle by notchris
  Saturday, June 27, 2020
-->

CSS

body {
	background-color: #000;
	margin: 0px;
	overflow: hidden;
}

JavaScript

// Simple three.js example

import * as THREE from "https://threejs.org/build/three.module.js";
import { OrbitControls } from "https://threejs.org/examples/jsm/controls/OrbitControls.js";

var mesh, renderer, scene, camera, controls, light, obj;


init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
    	antialias: true
    });
    renderer.setSize( window.innerWidth, window.innerHeight );
    renderer.setPixelRatio( window.devicePixelRatio );
    document.body.appendChild( renderer.domElement );

    // scene
    scene = new THREE.Scene();
    scene.background = new THREE.Color(0xffffff);
    
    // camera
    camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );

camera.position.z = 30;

    // controls
    controls = new OrbitControls( camera, renderer.domElement );
    
    // ambient
    scene.add( new THREE.AmbientLight( 0x222222 ) );
    
    // light
   	light = new THREE.DirectionalLight( 0xffffff, 1 );
    light.position.set( 20,20, 0 );
    scene.add( light );
    
      // background
      const buffgeoBack = new THREE.BufferGeometry();
      buffgeoBack.fromGeometry(new THREE.IcosahedronGeometry(3000, 2));
      const back = new THREE.Mesh(
        buffgeoBack,
        new THREE.MeshBasicMaterial({
          map: gradTexture([
            [0.75, 0.6, 0.4, 0.25],
            ["#8e9eab", "#8e9eab", "#eef2f3", "#eef2f3"]
          ]),
          side: THREE.BackSide,
          depthWrite: false,
          fog: false
        })
      );
      //back.geometry.applyMatrix(new THREE.Matrix4().makeRotationZ(15*ToRad));
      scene.add(back);
	
  makeLogo();
  
  // Tween
  obj.children.forEach((child , i) => {
    let start = { v: 0 };
    let target = { v: 360 };
    let tween = new TWEEN.Tween(start).to(target, 2000).delay(i * 100)
    tween.yoyo()
    tween.start()
    tween.onUpdate(() => {
        child.rotation.y = THREE.MathUtils.degToRad(start.v)
    });
  })

   ...