tire (hw3)
texture (cutout, bumpMap)
by Perry Keh
HTML
<div id="info">hw3 helper <br/> (no bump yet)</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
JavaScript
var camera, scene, renderer, geometry, material, light, controls;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 1000;
scene.add(camera);
THREE.ImageUtils.crossOrigin = '';
var colormap = THREE.ImageUtils.loadTexture('http://jyunming-chen.github.io/tutsplus/images/tire-side.png');
var colormap2 = THREE.ImageUtils.loadTexture('http://jyunming-chen.github.io/tutsplus/images/tire-wheel.jpg');
tire = new THREE.Object3D();
geometry = new THREE.CircleGeometry(50, 20);
material = new THREE.MeshBasicMaterial({
map: colormap,
transparent: true, // for cut-out texture
side: THREE.DoubleSide
});
var mesh = new THREE.Mesh(geometry, material);
colormap2.wrapS = colormap2.wrapT = THREE.RepeatWrapping;
colormap2.repeat.set( 8, 1 );
var mesh2 = new THREE.Mesh(new THREE.CylinderGeometry(50, 50, 20, 30, 1, true), // only side
new THREE.MeshBasicMaterial({
map: colormap2,
side: THREE.DoubleSide
}));
mesh2.rotation.x = Math.PI / 2;
mesh.position.set(0, 0, 10);
mesh0 = mesh.clone();
mesh0.position.set(0, 0, -10);
mesh0.rotation.y = Math.PI;
tire.add (mesh);
tire.add(mesh0);
tire.add(mesh2);
scene.add(tire);
tire.position.set (0,50,0);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(200, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
}
function animate() {
controls.update();
...