grouping with Object3D

door frame prototype

by Perry Keh

HTML

<div id="info">Using Object3D (part 1)</div>
<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
    
</script>

CSS

#info {
    position: absolute;
    top: 0px;
    width: 100%;
    padding: 10px;
    text-align: center;
    color: #ff0000
}

JavaScript

var camera, scene, renderer, light, controls;
var frame;

init();
animate();

function init() {

    scene = new THREE.Scene();

    camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.z = 500;
    scene.add(camera);

    frame = new THREE.Object3D();
    scene.add(frame);

    columnGeom = new THREE.BoxGeometry(1000, 1000, 1000);
        material = new THREE.MeshLambertMaterial();

    var mesh = new THREE.Mesh(columnGeom, material);
       mesh.position.set(0, 500, 0);
    
    
    frame.add(mesh);
    

    light = new THREE.PointLight(0xffffff);
    light.position.set(100, 300, 200);
    scene.add(light);

    var gridXZ = new THREE.GridHelper(100, 10);
    gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
    scene.add(gridXZ);

    renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xcccccc);

    controls = new THREE.OrbitControls(camera, renderer.domElement);

    document.body.appendChild(renderer.domElement);

}

function animate() {
    controls.update();
    requestAnimationFrame(animate);
    render();
}

function render() {
;
    renderer.render(scene, camera);
}