Snapping object to grid
by nirmaljpatel
HTML
<script src="https://rawgithub.com/kangax/fabric.js/master/dist/fabric.js"></script>
<canvas id="c" width="600" height="600"></canvas>
CSS
canvas {
border: 1px solid #ccc;
}
JavaScript
var canvas = new fabric.Canvas('c', {
selection: false
});
var grid = 25;
// create grid
for (var i = 0; i < (600 / grid); i++) {
canvas.add(new fabric.Line([i * grid, 0, i * grid, 600], {
stroke: '#ccc',
selectable: false
}));
canvas.add(new fabric.Line([0, i * grid, 600, i * grid], {
stroke: '#ccc',
selectable: false
}))
}
// add objects
var hpoints = [150, 350, 250, 350];
var vpoints = [150, 350, 150, 450];
var hline = new fabric.Line(hpoints, {
strokeWidth: 2,
stroke: 'red',
originX: 'center',
originY: 'center',
lockScalingY: true
});
var vline = new fabric.Line(vpoints, {
strokeWidth: 2,
stroke: 'blue',
originX: 'center',
originY: 'center',
lockScalingX: true
});
var controlsOptions = {
'tl': false,
'tr': false,
'mt': false,
'mb': false,
'bl': false,
'br': false
};
hline.setControlsVisibility(controlsOptions);
vline.setControlsVisibility(controlsOptions);
canvas.add(hline, vline);
canvas.add(new fabric.Rect({
left: 100,
top: 100,
width: 50,
height: 50,
fill: '#faa',
originX: 'left',
originY: 'top',
centeredRotation: true
}));
canvas.add(new fabric.Circle({
left: 300,
top: 300,
radius: 50,
fill: '#9f9',
originX: 'left',
originY: 'top',
centeredRotation: true
}));
// snap to grid
var fnSnapper = function (options) {
options.target.set({
left: Math.round(options.target.left / grid) * grid,
top: Math.round(options.target.top / grid) * grid
});
};
canvas.on('object:moving', fnSnapper);
canvas.on('object:modified', fnSnapper);