JSFiddle - React, Tailwind, and code Playground

by nimishgoel056

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.5/d3.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/topojson/1.6.19/topojson.min.js"></script>
<script>

var width = 960,
    height = 500,
    active = d3.select(null);

var projection = d3.geo.orthographic().clipAngle(90).rotate([98, -60]).scale(600).translate([500,200])
    .scale(700)
    .translate([width / 2, height / 2]);

var cscale = d3.scale.category20();

var zoom = d3.behavior.zoom()
    .translate([0, 0])
    .scale(1)
    .scaleExtent([1, 100])
    .on("zoom", zoomed);

var path = d3.geo.path()
    .projection(projection);

var svg = d3.select("body").append("svg")
    .attr("width", width)
    .attr("height", height)
    .on("click", stopped, true);

svg.append("rect")
    .attr("class", "background")
    .attr("width", width)
    .attr("height", height)
    .on("click", reset);

var g = svg.append("g");

svg
    .call(zoom) // delete this line to disable free zooming
    .call(zoom.event);

d3.json("canada.topo.json.txt", function(error, can) {
  if (error) throw error;

  g.selectAll("path")
      .data(topojson.feature(can, can.objects['provinces']).features)
    .enter().append("path")
      .attr("d", path)
      .attr("class", "feature")
      .style("fill", function(d, i){ return cscale(i); })
      .on("click", clicked);

  g.append("path")
      .datum(topojson.mesh(can, can.objects['provinces'], function(a, b) { return a !== b; }))
      .attr("class", "mesh")
      .attr("d", path);
});

function clicked(d) {
  if (active.node() === this) return reset();
  active.classed("active", false);
  active = d3.select(this).classed("active", true);

  var bounds = path.bounds(d),
      dx = bounds[1][0] - bounds[0][0],
      dy = bounds[1][1] - bounds[0][1],
      x = (bounds[0][0] + bounds[1][0]) / 2,
      y = (bounds[0][1] + bounds[1][1]) / 2,
      scale = .9 / Math.max(dx / width, dy / height),
      translate = [width / 2 - scale * x, height / 2 - scale *...

CSS

html, body { margin:0; padding:0; overflow:hidden }
svg { position:fixed; top:0; left:0; height:100%; width:100% }

.background {
  fill: none;
  pointer-events: all;
}

.feature {
  fill: #ccc;
  cursor: pointer;
}

.feature.active {
  fill: orange;
}

.mesh {
  fill: none;
  stroke: #fff;
  stroke-linecap: round;
  stroke-linejoin: round;
}