JSFiddle - React, Tailwind, and code Playground

by nicolas tenorio

CSS

body {
	  margin: 0;
    background-color: #fff;
}
canvas {
	display: block;
}

JavaScript

var camera, scene, renderer;
var geometry, material, mesh;

import * as THREE from 'https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js';
import { OrbitControls } from 'https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/controls/OrbitControls.js';

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 100, window.innerWidth / window.innerHeight, 0.10, 100 );
    camera.position.z = 5;

    scene = new THREE.Scene();
		
		var loader = new THREE.TextureLoader();
		var map1 = loader.load( 'https://threejs.org/examples/textures/uv_grid_opengl.jpg' );
		var map2 = loader.load( 'https://threejs.org/examples/textures/sprite0.png' );

    geometry = new THREE.BoxBufferGeometry();
		geometry.addGroup( 1, 1, 1 );
		
    var materials = [
			new THREE.MeshBasicMaterial( { map: map2 } ),
			new THREE.MeshBasicMaterial( { map: map2 } ),
			new THREE.MeshBasicMaterial( { map: map1 } ),
			new THREE.MeshBasicMaterial( { map: map2 } )
		];

    mesh = new THREE.Mesh( geometry, materials );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
		
		var controls = new OrbitControls( camera, renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}