JSFiddle - React, Tailwind, and code Playground
by nicolas tenorio
CSS
body {
margin: 0;
background-color: #fff;
}
canvas {
display: block;
}
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
import * as THREE from 'https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js';
import { OrbitControls } from 'https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/controls/OrbitControls.js';
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 100, window.innerWidth / window.innerHeight, 0.10, 100 );
camera.position.z = 5;
scene = new THREE.Scene();
var loader = new THREE.TextureLoader();
var map1 = loader.load( 'https://threejs.org/examples/textures/uv_grid_opengl.jpg' );
var map2 = loader.load( 'https://threejs.org/examples/textures/sprite0.png' );
geometry = new THREE.BoxBufferGeometry();
geometry.addGroup( 1, 1, 1 );
var materials = [
new THREE.MeshBasicMaterial( { map: map2 } ),
new THREE.MeshBasicMaterial( { map: map2 } ),
new THREE.MeshBasicMaterial( { map: map1 } ),
new THREE.MeshBasicMaterial( { map: map2 } )
];
mesh = new THREE.Mesh( geometry, materials );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var controls = new OrbitControls( camera, renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}