Bbox calculation
Try de calculate bbox coordinate after scaling transformation
by niemes
HTML
<style>
body{
margin: 0;
padding: 0;
overflow: hidden;
}
canvas{
width: 100vw;
height: 100vh
}
</style>
<canvas id="canvas"></canvas>
JavaScript
const canvas = document.getElementById('canvas')
const ctx = canvas.getContext("2d");
//bbox
let [bx, by, bw, bh] = [146, 58, 82, 87]
console.log(bx, by, bw, bh)
function bboxDraw(){
// Draw the bounding box.
ctx.strokeStyle = "red";
ctx.lineWidth = 4;
ctx.strokeRect(bx, by, bw, bh);
// Draw the label background.
ctx.fillStyle = "#00FFFF";
}
function bboxRatioDraw(img) {
// Use percent to correctly adapt the coordinate to the scaled image
let percentBx = (100 * (bx / img.naturalWidth)), // x %
percentBy = (100 * (by / img.naturalHeight)), // y %
percentBw = (bw * 100) / img.naturalWidth, // width%
percentBh = (bh * 100) / img.naturalHeight; // height%
// then map the values to the current canvas
let finalBx = (percentBx * canvas.width) / 100, // x en pixel
finalBy = (percentBy * canvas.height) / 100, // y en pixel
finalBw = (percentBw * canvas.width) / 100, // width en pixel
finalBh = (percentBh * canvas.height) / 100; // height en pixel
// Draw the bounding box.
ctx.strokeStyle = "green";
ctx.lineWidth = 4;
ctx.strokeRect(finalBx, finalBy, finalBw, finalBh);
// Draw the label background.
ctx.fillStyle = "#00FFFF";
}
function scaleToFill(img){
canvas.width = window.innerWidth
canvas.height = window.innerHeight
// get the scale
var scale = Math.max(canvas.width / img.width, canvas.height / img.height);
// get the top left position of the image
var x = (canvas.width / 2) - (img.width / 2) * scale;
var y = (canvas.height / 2) - (img.height / 2) * scale;
ctx.drawImage(img, x, y, img.width * scale, img.height * scale);
bboxDraw()
bboxRatioDraw(img)
}
let img = new Image()
try {
img.src = "https://via.placeholder.com/1280x720"
} catch (error) {
console.log("image URL", error);
}
img.onload = function() {
scaleToFill(this)
}