three.js dev template - module
by nicolasrannou
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Simple three.js example
import * as THREE from "https://rawgit.com/mrdoob/three.js/dev/build/three.module.js";
import { OrbitControls } from "https://rawgit.com/mrdoob/three.js/dev/examples/jsm/controls/OrbitControls.js";
var mesh, renderer, scene, camera, controls, sphereInter, object;
var mouse = {x :0, y: 0};
const raycaster = new THREE.Raycaster();
raycaster.linePrecision = .3;
init();
animate();
function onDocumentMouseMove( event ) {
event.preventDefault();
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
camera.updateMatrixWorld();
// find intersections
raycaster.setFromCamera( mouse, camera );
var intersects = raycaster.intersectObject( object, true );
var closestIntersection;
// re-compute distances and keep the closest
if ( intersects.length > 0 ) {
window.console.log(intersects);
intersects.forEach((inter) => {
window.console.log(inter);
const distance = raycaster.ray.distanceToPoint( inter.point );
window.console.log(distance);
if (closestIntersection === undefined || closestIntersection.distance > distance) {
closestIntersection = inter;
}
})
}
if (closestIntersection) {
sphereInter.visible = true;
sphereInter.position.copy( closestIntersection.point );
} else {
sphereInter.visible = false;
}
}
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x006666 );
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set(0, 0, 50 );
//...