JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<div id="test">Switch Material Visibility</div>
CSS
body {
margin: 0;
}
#test {
padding: 1em;
text-align: center;
position: absolute;
background-color: #fff;
}
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
// material = new THREE.MeshNormalMaterial( { transparent: true, opacity: 0.5, visible: false } );
material = new THREE.SpriteMaterial( { transparent: true, opacity: 0.5, visible: true } );
// mesh = new THREE.Mesh( geometry, material );
mesh = new THREE.Sprite( material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}
document.getElementById( 'test' ).addEventListener( 'click', function() {
material.visible = !material.visible;
console.log('Material visible changed !');
} );