JSFiddle - React, Tailwind, and code Playground
by ngoctuan001
HTML
<br/>Drag to draw on the map image</br>
<p id="text">
</p>
<canvas id="canvas" width=576 height=307></canvas>
CSS
body{ background-color: ivory; }
canvas{border:1px solid red;}
JavaScript
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var lastX;
var lastY;
var strokeColor="red";
var strokeWidth=2;
var canMouseX;
var canMouseY;
var canvasOffset=$("#canvas").offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
var isMouseDown=false;
var imageObj=new Image();
imageObj.onload=function(){
ctx.save();
ctx.globalAlpha=.3;
ctx.drawImage(this,0,0,canvas.width,canvas.height);
ctx.restore();
let data = canvas.toDataURL();
$("#text").html(data);
}
imageObj.src="https://s.ftcdn.net/v2013/pics/all/curated/RKyaEDwp8J7JKeZWQPuOVWvkUjGQfpCx_cover_580.jpg?r=1a0fc22192d0c808b8bb2b9bcfbf4a45b1793687";
function handleMouseDown(e){
canMouseX=parseInt(e.clientX-offsetX);
canMouseY=parseInt(e.clientY-offsetY);
$("#downlog").html("Down: "+ canMouseX + " / " + canMouseY);
// Put your mousedown stuff here
lastX=canMouseX;
lastY=canMouseY;
isMouseDown=true;
}
function handleMouseUp(e){
canMouseX=parseInt(e.clientX-offsetX);
canMouseY=parseInt(e.clientY-offsetY);
$("#uplog").html("Up: "+ canMouseX + " / " + canMouseY);
// Put your mouseup stuff here
isMouseDown=false;
}
function handleMouseOut(e){
canMouseX=parseInt(e.clientX-offsetX);
canMouseY=parseInt(e.clientY-offsetY);
$("#outlog").html("Out: "+ canMouseX + " / " + canMouseY);
// Put your mouseOut stuff here
isMouseDown=false;
}
function handleMouseMove(e){
canMouseX=parseInt(e.clientX-offsetX);
canMouseY=parseInt(e.clientY-offsetY);
$("#movelog").html("Move: "+ canMouseX + " / " +...