JSFiddle - React, Tailwind, and code Playground
by neonDog
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div class="scene">
<div class="cube">
<div class="face front">front</div>
<div class="face right">right</div>
<div class="face left">left</div>
<div class="face back">back</div>
<div class="face top">top</div>
<div class="face bottom">bottom</div>
</div>
</div>
<button data-degree="1" data-axis="X">
X-Axis (+)
</button>
<button data-degree="-45" data-axis="X">
X-Axis (-)
</button>
<button data-degree="45" data-axis="Y">
Y-Axis (+)
</button>
<button data-degree="-45" data-axis="Y">
Y-Axis (-)
</button>
<button data-degree="45" data-axis="Z">
Z-Axis (+)
</button>
<button data-degree="-45" data-axis="Z">
Z-Axis (-)
</button>
CSS
html, body {
width: 100%;
height: 100%;
}
.scene {
width: 100px;
height: 100px;
perspective: 100px;
background-color: rgb(0,0,0);
}
.cube {
width:100%;
height:100%;
position:relative;
transform-style:preserve-3d;
transform: translateZ(-50px);
text-indent: 0;
}
.face {
width: 100%;
height: 100%;
position: absolute;
background-color: rgba(3, 121, 255, 0.5);
color: #FFF;
line-height: 100px;
text-indent: 0;
text-align: center;
}
.front { transform: rotateY(0deg) translateZ(50px); }
.right { transform: rotateY(90deg) translateZ(50px); }
.left { transform: rotateY(-90deg) translateZ(50px); }
.back { transform: rotateY(180deg) translateZ(50px); }
.top { transform: rotateX(90deg) translateZ(50px); }
.bottom { transform: rotateX(-90deg) translateZ(50px); }
JavaScript
const rotation_degree = { 'X': 0, 'Y': 0, 'Z': 0 };
const axisIdToAxis = { 'X': [1, 0, 0], 'Y': [0, 1, 0], 'Z': [0, 0, 1] };
const currentMatrix = new DOMMatrix;
$(document).on("click", "button", function (e) {
const degree = parseInt ($(this).attr ("data-degree"));
const axis = $(this).attr ("data-axis");
// Animate on an unused property
$(".cube").css ("text-indent", rotation_degree[axis]);
$('.cube').animate (
{
textIndent: rotation_degree[axis] + degree
},
{
step: function (now,fx)
{
rotation_degree[axis] = now;
// Center cube in scene
const transform = `translateZ(-50px) rotate${axis}(${now}deg) ${currentMatrix}`;
$(this).css ('transform', transform);
},
complete: function() {
// apply rotation to currentMatrix
currentMatrix.preMultiplySelf(
new DOMMatrix().rotateAxisAngleSelf(
...axisIdToAxis[axis], degree));
// zero this out since we applied it above
rotation_degree[axis] = 0;
},
duration: 'slow',
queue: true,
},
'linear',
);
});