JSFiddle - React, Tailwind, and code Playground
by ncapito
HTML
<button id='easy'>Easy</button>
<button id='medium'>medium</button>
<button id='hard'>hard</button>
<table></table>
JavaScript
//Creates all of the variables to be manipulated later
var countCells;
var cardValues = [];
var checker = true;
var tempArr = [];
var winCounter = 0;
//Generates a table with the dimensions specified
var createTable = function (row, col) {
$('table').empty();
for (var i = 1; i <= row; i++) {
$('table').append($('<tr>'));
}
for (var j = 1; j <= col; j++) {
$('tr').append($('<td>'));
}
countCells = row * col;
};
//Creates a new game with various difficulties
$('#easy').click(function () {
createTable(2, 5);
addNumbers();
giveCellValue();
});
$('#medium').click(function () {
createTable(3, 6);
addNumbers();
giveCellValue();
});
$('#hard').click(function () {
createTable(4, 9);
addNumbers();
giveCellValue();
});
var addNumbers = function () {
cardValues = []
checker = true;
//Adds a number for half of the cells into an array twice
for (var k = 1; k <= countCells / 2; k++) {
cardValues.push(k);
if (k === countCells / 2 && checker) {
checker = false;
k = 0;
}
}
};
//Adds a random number from the array to each of the cells
var giveCellValue = function () {
var len = cardValues.length;
for (var i = 0; i <= len; i++) {
var random = Math.ceil(Math.random() * cardValues.length) - 1;
$('td').eq(i).append(cardValues[random]);
cardValues.splice(random, 1);
}
};
//Checks for matches when cells are clicked
$('table').on('click', 'td', function (event) {
if ($(this).hasClass('clicked') || $(this).hasClass('completed')) {
event.stopPropagation();
event.preventDefault();
return;
}
$(this).addClass('clicked');
tempArr.push($(this).text());
var len = tempArr.length;
if (len > 1) {
if (tempArr[0] === tempArr[1]) {
alert("Good job!");
$('.clicked').addClass('completed');
$('.completed').removeClass('clicked');
...