Move tables
JavaScript
//alert("123");
width = 640;
height = 480;
paper = Raphael(0,0, width, height);
//paper.rect(0,0, 100, 100);
function shape(x, y, width, height, a)
{
var that = this;
that.rect = paper.rect(x, y, width, height).attr(a);
that.rect.angle = 0;
that.rect.left = x;
that.rect.right = x + width;
that.rect.up = y;
that.rect.down = y + height;
that.rect.dx = 0;
that.rect.dy = 0;
that.rect.dblclick(function() {
var angle = 90;
if(that.rect.angle == 0){
that.rect.angle = -90;
angle = -90;
}
else that.rect.angle = 0;
var w2 = (that.rect.left + that.rect.right)/2,
h2 = (that.rect.up + that.rect.down)/2,
w1 = (that.rect.right - that.rect.left)/2,
h1 = (that.rect.down - that.rect.up)/2;
that.rect.left = w2 - h1;
that.rect.right = w2 + h1;
that.rect.up = h2 - w1;
that.rect.down = h2 + w1;
that.rect.stop().animate({
transform: "...R" + angle
}, 1000, "<>");
});
return that;
}
var ox = 0;
var oy = 0;
var angle = 0;
width -= 4;
height -= 4;
paper.rect(0,0, width, height);
shape1 = new shape(100, 100, 300, 50,{
fill: "red",
stroke: "none"
});
shape2 = new shape(200, 200, 200, 50,{
fill: "green",
stroke: "none"
});
shape3 = new shape(300, 300, 100, 100,{
fill: "blue",
stroke: "none"
});
shape4 = new shape(400, 400, 100, 50,{
fill: "black",
stroke: "none"
});
allShapes = [shape1.rect,shape2.rect,shape3.rect,shape4.rect];
var text = paper.text(300,10,"left:"+allShapes[1].left+"; right:"+allShapes[1].right+"; up:"+allShapes[1].up+"; down:"+allShapes[1].down);
var start = function() {
ox = 0;
oy = 0;
},
move = function(dx, dy) {
var...