http://stackoverflow.com/questions/10215408/toggle-image-in-canvas
canvas flip game
HTML
<script src="js/jquery-1.11.1.js"></script>
<canvas id="canvas" width="165px" height="145px"></canvas>
CSS
#canvas {
background-color:red;
}
JavaScript
var myButton = new Image();
var mouseX = 0;
var mouseY = 0;
var backgroundImage = new Image();
var nothing = "http://dummyimage.com/100x100/000/fff&text=nothing";
var something = "http://dummyimage.com/100x100/000/fff&text=somthing";
function drawButton(buttonObj) {
canvasContext.drawImage(buttonObj, buttonObj.x, buttonObj.y);
}
function checkIfInsideButtonCoordinates(buttonObj, mouseX, mouseY) {
if (((mouseX > buttonObj.x) && (mouseX < (buttonObj.x + buttonObj.width))) && ((mouseY > buttonObj.y) && (mouseY < (buttonObj.y + buttonObj.height)))) {
return true;
} else {
return false;
}
}
$(function () {
var canvas = $("#canvas").get(0);
canvasContext = canvas.getContext('2d');
backgroundImage.src = "http://dummyimage.com/100x100/000/fff&text=back";
$(backgroundImage).load(function () {
canvasContext.drawImage(backgroundImage, 0, 0);
myButton.x = 100;
myButton.y = 100;
myButton.width = 100;
myButton.height = 100;
myButton.src = something;
drawButton(myButton);
});
$("#canvas").click(function (eventObject) {
debugger;
mouseX = eventObject.pageX - this.offsetLeft;
mouseY = eventObject.pageY - this.offsetTop;
if (checkIfInsideButtonCoordinates(myButton, mouseX, mouseY)) {
if (myButton.src == something) {
myButton.src = nothing;
} else if (myButton.src == nothing) {
myButton.src = something;
}
drawButton(myButton);
}
});
});