JSFiddle - React, Tailwind, and code Playground
by nazarpunk
HTML
<div class="dv d1">non-matrix</div>
<div class="dv d2">matrix</div>
<div class="results"></div>
CSS
.dv {width: 250px; height: 250px; float: left; text-align: center; line-height: 250px; margin: 50px;}
.d1 {background: green; transform: perspective(500px) rotateX(25deg) translateX(150px)}
.d2 {background: red}
.results {float: left; width: 100%}
JavaScript
/**
* CSSMatrix Shim
* @constructor
*/
var CSSMatrix = function(){
var a = [].slice.call(arguments),
m = this;
if (a.length) for (var i = a.length; i--;){
if (Math.abs(a[i]) < CSSMatrix.SMALL_NUMBER) a[i] = 0;
}
m.setIdentity();
if (a.length == 16){
m.m11 = m.a = a[0]; m.m12 = m.b = a[1]; m.m13 = a[2]; m.m14 = a[3];
m.m21 = m.c = a[4]; m.m22 = m.d = a[5]; m.m23 = a[6]; m.m24 = a[7];
m.m31 = a[8]; m.m32 = a[9]; m.m33 = a[10]; m.m34 = a[11];
m.m41 = m.e = a[12]; m.m42 = m.f = a[13]; m.m43 = a[14]; m.m44 = a[15];
} else if (a.length == 6) {
this.affine = true;
m.m11 = m.a = a[0]; m.m12 = m.b = a[1]; m.m14 = m.e = a[4];
m.m21 = m.c = a[2]; m.m22 = m.d = a[3]; m.m24 = m.f = a[5];
} else if (a.length === 1 && typeof a[0] == 'string') {
m.setMatrixValue(a[0]);
} else if (a.length > 0) {
throw new TypeError('Invalid Matrix Value');
}
};
// decimal values in WebKitCSSMatrix.prototype.toString are truncated to 6 digits
CSSMatrix.SMALL_NUMBER = 1e-6;
// Transformations
// http://en.wikipedia.org/wiki/Rotation_matrix
CSSMatrix.Rotate = function(rx, ry, rz){
rx *= Math.PI / 180;
ry *= Math.PI / 180;
rz *= Math.PI / 180;
// minus sin() because of right-handed system
var cosx = Math.cos(rx), sinx = - Math.sin(rx);
var cosy = Math.cos(ry), siny = - Math.sin(ry);
var cosz = Math.cos(rz), sinz = - Math.sin(rz);
var m = new CSSMatrix();
m.m11 = m.a = cosy * cosz;
m.m12 = m.b = - cosy * sinz;
m.m13 = siny;
m.m21 = m.c = sinx * siny * cosz + cosx * sinz;
m.m22 = m.d = cosx * cosz - sinx * siny * sinz;
m.m23 = - sinx * cosy;
m.m31 = sinx * sinz - cosx * siny * cosz;
m.m32 = sinx * cosz + cosx * siny * sinz;
m.m33 = cosx * cosy;
return m;
};
CSSMatrix.RotateAxisAngle =...