JSFiddle - React, Tailwind, and code Playground
by navinleon
HTML
<script src="http://threejs.org/build/three.min.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Animate the drawing of a line using LineDashedMaterial hack
var mesh, lines = [], renderer, scene, camera, geometry, vertices, colors, mouse = {x:0, y:0}, raycaster = new THREE.Raycaster();
init();
function init() {
// info
var info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '30px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.style.color = '#fff';
info.style.fontWeight = 'bold';
info.style.backgroundColor = 'transparent';
info.style.zIndex = '1';
info.style.fontFamily = 'Monospace';
info.innerHTML = 'Drag mouse to rotate camera; scroll to zoom';
document.body.appendChild( info );
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 55;
geometry = new THREE.BufferGeometry();
// create a simple square shape. We duplicate the top left and bottom right
// vertices because each vertex needs to appear once per triangle.
vertices = [
0,
0,
0,
11,
0,
0,
11,
0,
0,
11,
11,
0,
11,
11,
0,
0,
11,
0,
0,
11,
0,
0,
0,
0
];
colors = new Array(vertices.length);
colors.fill(255);
// itemSize = 3 because there are 3 values (components) per vertex
geometry.addAttribute( 'position', new THREE.BufferAttribute(new Float32Array(vertices), 3 ) );
geometry.addAttribute('color', new THREE.BufferAttribute(new Uint8Array(colors), 3));
var material = new THREE.LineBasicMaterial( {linewidth: 4, color: 'red', vertexColors: THREE.VertexColors});
var line = new THREE.LineSegments( geometry, material );
let newLine = line.clone();
newLine.position.x = 20;
lines.push(line, newLine);
scene.add( line,...